- Dataset
- 2026-10-27-catalog-ai-v2
- Ruleset
- b2e8889c66f7
- Scanned
- 2026-10-27
- Window
- February–September 15, 2026
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
01Result
ylmbtm/GameProject3 ↗ylmbtm/GameProject3 AI coding statistics: 0%
No signed agent commits found
No agent signatures were found in the last 0 considered commits. That is a real result, not a failure to measure.
It does not mean no AI was used here. A developer can use an agent and commit by hand without leaving a detectable git signature.
02Drivers
What shapes this result
Mode, timing, and detected signatures show whether the result reflects broad adoption or one concentrated workflow.
03Evidence
Inspect the matches
Public commit samples let you inspect the signatures behind the aggregate result.
04Method
What entered the denominator
The result begins with commit history, removes merges and routine automation, and reports literal agent signatures as a lower bound.
Exclusion ledger
| Commits in window | 0 |
| Merge commits removed | −0 |
| CI / dependency bots removed | −0 |
| Considered | 0 |
Bots are excluded from the denominator entirely. Agent attribution requires a literal supported signature; no code-style inference is used.
Continue exploring
Related coding-agent evidence
Run the same detector locally.
Deterministic signature matching; no code-style inference. Squash merges can remove trailers, so this result remains a measured floor.
npx qmmit-cli ylmbtm/GameProject3